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Ergonomics Input Devices Lifestyle

Microsoft “Natal” technology – the dawn of a new age in ergonomics?

In an interesting development, Microsoft has publicly shown at 2009 E3 a next generation games system controller labelled ‘Natal’ that is free of buttons and joysticks; the controller is essentially you. It relies on a sophisticated camera detection system to monitor the user’s motion and translate this motion into games controls. It also has a voice recognition engine. In an article on the BBC news site entitled ‘Microsoft previews new controller‘ a video shows a demonstration.

The reason that developments like this are exciting is that the games business, being a cutting edge, technologically advanced industry, usually pushes the boundaries of software and hardware development for the sake of market share.

Technology like this for, say, computer controls would ordinarily evolve a lot slower if there were a lesser need for it aside  from gaming. However, once developed, you can see how it could easily transform into some kind of gesture control for computer operating systems and applications. Who knows, you may even get a workout whilst doing a spreadsheet in the future!  Will a workout mat eventually replace the old desk?  Maybe we can eliminate the need for going to a gym!  Do employers only hire fit people in the future?

We are certainly at a crossroads with computers, where the basic mouse has been around too long and has created too many overuse injuries. It is more than time that we took computer input to a new level of evolution, and this may be the glimpse of what’s to come.

Whether this technology can save us from RSI related injuries is unknown, but it may help wean us off using a mouse. It may also lead to opportunities in computer use for people with all kinds of different disabilities, and not just RSI.

Is this the dawn of a new age in computer ergonomics, or is it just a gimmick ?

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commentary Lifestyle RSI

Video Games and RSI

Games ControllerAn interesting article appeared in the Times Online titled  “Doctors identify ‘PlayStation palm’ as a legitimate medical complaint” which takes a broad look at how more and more types of repetitive strain injuries originating from use of video gaming machines are being discovered. It should be noted that a ‘video gaming machine’ can encompass the set-top box variety, a full-sized PC or indeed a miniature hand held device, the only difference being the types of repetitive motion that the users engage in order to interact.

It should also be noted that video gaming is a highly addictive pastime (I speak from the experience of my youth). Video games are designed to be addictive; let’s face it, if they were not, players would rapidly lose interest and move onto something else, and the manufacturers would not sell many games.

There are usually very high levels of

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commentary Lifestyle Miscellaneous RSI

Addicted to Technology

needle1.jpgWe are a species that spends most of our lives battling addictions of one sort or another – ranging from what we consume to television to news, the list is endless. Our addiction to technology is no different. The cool technological gadgets that adorn our lives are just so addictive!

There are so many ways today to fritter away huge amounts of our time in our new virtual worlds. Have you ever played a video game and noticed how 3 hours of your life just disappeared?

Technology has brought us immense benefits as a society, but it has also made us slaves to a great extent, and we spend ever increasing amounts of time interacting with devices whether they be computers, mobile phones, PDAs, games consoles, MP3 players, GPS or TV remotes.

A substantial portion of employment now involves working on computers, whether it be the inputting/analysing of data, or the creation of the latest software that controls our lives. The trouble is that, the more high technology we introduce to our lives, the more time we spend interacting with it, often to the disadvantage of our health. It’s not too hard to imagine that, if current trends continue, there will be a technological gadget to interact with from the moment we wake up until the moment we fall asleep (or more scarily from the moment we are born until the moment we die!).

The Web has expanded the information available at our fingertips by a staggering amount. It has also changed

Categories
Ergonomics Miscellaneous RSI

Maximum Exposure to RSI

We live in a technology driven world and seem to spend much of our lives using electronic gadgets. These include:

  • computers (mice/keyboards) for our work, gaming, web surfing, emailing, blogging, socialising
  • organisers to plan our lives
  • mobile phones for text messaging, web surfing etc
  • other hand held email devices
  • mp3 players
  • digital cameras
  • laptops
  • game consoles
  • TV remotes and 100’s of channels to hop

What do all these devices have in common?